Winter Warland main menu screen
The game’s main menu screen

Winter Warland is an indie computer game involving kids who fight each other with snowballs while trying to prevent themselves from freezing. I designed many of the elements in the game’s graphical user interface.

I designed the graphics in the 2D vector animation software Adobe Flash Professional (although the game itself doesn’t use the Flash platform).

Icon Design

I created 27 icons that appear in Winter Warland. Most of them represent items that characters can pick up during a match (such as ice skates and hot cocoa) or the playable character’s abilities that can be upgraded (such as throwing distance and boot traction).

Here are most of the icons:

Pockets upgrade icon
Pockets upgrade
Hot cocoa icon
Hot cocoa item
Resistance upgrade icon
Resistance upgrade
Traction upgrade icon
Traction upgrade
Ice scraper icon
Ice scraper item
Snowball density upgrade icon
Snowball density upgrade
Ice skates icon
Ice skates item
Snow-rolling speed icon
Snow-rolling speed upgrade
Lighter icon
Lighter item
Running speed upgrade icon
Running speed upgrade
Throw distance upgrade icon
Throw distance upgrade
Snowball maker icon
Snowball maker item
Warmth upgrade icon
Warmth upgrade
Snowblower icon
Snow­blower item
Balance upgrade icon
Balance upgrade
Level 1 snowball icon
Level 1 snowball
Level 2 snowball icon
Level 2 snowball
Level 3 snowball icon
Level 3 snowball
Level 5 snowball icon
Level 5 snowball
Red team's flag icon
Red team’s flag

GUI Design

Snowball-making progress meter
Snowball-making progress meter

I also designed certain other elements of Winter Warland’s graphical user interface, such as the snowball-building progress meter and the menu screens.

More About the Game

For more details about Winter Warland or to download it, go to the game’s page on SourceForge.

What's Next?

If you have a game or other app that needs a graphical user interface designed, you could hire me for the job!

Similar Projects

To read about other apps’ graphical user interfaces that I’ve designed, see: